Simulating Turn-Taking in Conversations with Varying Interactivity


The impact of transmission delay on a telephone conversation depends not only on the severity of the delay, but also on the interactivity of the conversation. To model the perceived quality it is thus important to first model the interactivity of a conversation. In this paper we propose the method of simulating a conversation with different interactivity levels by simulating human turn-taking behavior. We simulate two types of conversations with different conversational interactivity with and without turn-taking. We then perform a parametric conversation analysis on the resulting conversations to show that adding a turn-taking mechanic to a simulation creates differences in interactivity that can be seen in human conversation.

Year: 2020
In session: Paralinguistics
Pages: 93 to 100