@InProceedings{Beigl2020_438,
author = {Michael Beigl},
booktitle = {Studientexte zur Sprachkommunikation: Elektronische Sprachsignalverarbeitung 2020},
title = {Human-Computer Interaction closer to the Body},
year = {2020},
editor = {Andreas Wendemuth and Ronald Böck and Ingo Siegert},
month = mar,
pages = {60--60},
publisher = {TUDpress, Dresden},
abstract = {In the early days of Computing, the first Human-Computer Interaction system designers implement
quite inconvenient-to-use interaction methods such as card readers. Human operators
interact with these interfaces far away from the computer, resulting in a spatial distance of the
interaction between user and computer. Inch by inch, every development of computing technology
reduces this distance: With the advent of typewriters that succeeded card readers users
sit in front of the interface, and then with the direct interaction of PCs and workstations users
are in a "touch" distance to the computing system. The invention of Smartphones and Smart
Watches started a new era of intimate interaction between the human (body) and the computer,
with computing that is always on, always accessible and always with the user. Today the
potential of such truly wearable interaction interfaces is still not fully leveraged, but the next
wave of Human-Computer Interaction is already setting up. Interfaces that are attached directly
to the skin of the body, put into the body or even implanted in the body.
This keynote will provide a closer look on interaction methods, interfaces and the required
technology for upcoming novel types Human-Computer Interaction (HCI) that is attached on
and partially in the body. Such interfaces show great potential not only to replace existing
interfaces with the computer, but also to create completely new type of interfaces thus inventing
novel type of Human-Computer Interaction. For example, HCI on the human body must
not necessary be explicit, as this is mostly the case with traditional HCI where you e.g. press a
(virtual) button to tell a computer what you want him to do. Being closer to the body, a computer
system can use also implicit and subconscious expressions as an input – without requiring
the user to consciously "think" about it. Even more, novel interfaces may allow implementing
novel human senses or even allowing for implicit, subconscious learning.
In particular, the talk will draw a light on novel body worn Human-Computer Interfaces by
showing examples of these interfaces such as Haptic Displays, Second Skin Interfaces, Tattoo
Computing, Earables or Head attached interfaces. I will illustrate what the technical requirements
are to implement them, how the interfaces can be attached at or in the body, and how to
use these interfaces to create novel ways of Human-Computer Interaction.},
isbn = {978-3-959081-93-1},
issn = {0940-6832},
keywords = {Hauptvortrag},
url = {https://www.essv.de/pdf/pdf/2020_60_60.pdf},
}